Template/Baseline Bike Setups For MotoGP 22 (MotoGP/Moto2/Moto3 Classes Covered)

MotoGP 22 is an extremely challenging game for sure, but one aspect that can make the handling a little easier is having a good baseline bike setup that allows you to control the bikes a little easier.

That’s what I’m going to try and provide in this quick guide – some simple generic baseline or template bike setups that you can save, use and tweak to your preference for the 3 main bike classes in MotoGP 22 – MotoGP, Moto2 and Moto3 class bikes.

These setups should also be at least a decent starting point for most or all tracks on the game as well. While in some cases there probably are improvements you can make for better lap times and bike control, these templates should provide you with at least a good setup to get started with on most circuits.

Also, whilst there are minor handling differences between the different platforms for the game (PlayStation/Xbox/PC), these are still good baseline setups for all versions of MotoGP 22, even if they may need some tweaking for personal preference and input device.

Let’s get started!

Template Setup For MotoGP Bikes

I’ve alternated between a few generic setups, but I think I finally found a really good one. Here’s a very decent baseline setup you can start with on any track when using the fastest and hardest to control MotoGP class bikes:

  • Suspension (Front Fork):
      • Front pre-load – 1
      • Oil Quantity – 1
      • Front Spring Hardness – 1
      • Front Swingarm compression – 1
      • Front Swingarm extension – 7
  • Rear Single Shock Absorber:
      • Rear Pre-load – 7
      • Swingarm connector – 1
      • Rear spring hardness – 3
      • Single shock absorber compression – 4
      • Single shock absorber extension – 6
  • Vehicle Geometry:
      • Steering head inclination – 1
      • Trail – 1
      • Steering plate position – 7
      • Rear swingarm length – 4
  • Transmission:
      • Gears (1-6) – 7-6-5-4-5-6
      • Final ratio – 7
      • Slipper clutch – 7
  • Brakes:
      • Front disc – 355mm
      • Rear disc – 220mm
  • ECU
      • Traction control – 3
      • Engine braking – 5
      • Anti-wheelie – 4
      • Power mapping – 2

This is a great balanced baseline setup that gives you the best chance of controlling the MotoGP class bikes consistently. Although be aware it’s difficult to do this on MotoGP 22 regardless of setup, since the bikes are very powerful and hard to control. But this setup for me at least made it a lot easier. You can also modify it to your own preference and for each track (Gear ratios, brakes discs and ECU settings can vary between players as per personal choice).

For more specialized custom setups for each track for MotoGP class, I’ll be adding them as I move through the game and find out what works best, so you can test out different setups against this baseline.

Custom GP Class Setups For All Tracks

Whilst the generic template setup will work fine on all tracks on MotoGP 22 as a starting point, there are usually more stable, easier to drive and faster setups you can find for each individual circuit.

Here are links to more customised bike setups (MotoGP class) for the tracks I’ve done so far (I’ll keep adding to the list as I go):

Template Bike Setup For Moto2 Bikes

For the middle range Moto2 class bikes, these do have different handling characteristics and we have a slightly different baseline setup for these bikes.

Here’s a starter setup for Moto2:

  • Front swingarm:
      • Front pre-load – 3
      • Oil Quantity – 2
      • Front Spring Hardness – 3
      • Front Swingarm compression – 5
      • Front Swingarm extension – 4
  • Rear Single Shock Absorber:
      • Rear Pre-load – 4
      • Swingarm connector – 3
      • Rear spring hardness – 2
      • Single shock absorber compression – 3
      • Single shock absorber extension – 4
  • Vehicle Geometry:
      • Steering head inclination – 3
      • Trail – 5
      • Steering plate position – 3
      • Rear swingarm length – 4
  • Transmission:
      • Final ratio – 5
      • Slipper clutch – 7
  • Brakes:
      • Front disc – 290 mm
      • Rear disc – 218 mm
  • ECU
      • Engine braking – 5
      • Power mapping – 3

Again, this might need adjusting to personal preference. I for example use a higher Engine Braking setting than most people do because I want as much stopping power as possible even it means a little less cornering grip. A lot of players prefer 4 or 3 for this setting.

But again, this should be a decent baseline to get started with on Moto2 class bikes.

Template Bike Setup For Moto3 Bikes

And finally the Moto3 class bikes have even less acceleration and stopping power than the Moto2 class, but the generic template setup we provide here is actually not too dissimilar from the Moto2 one.

Here’s a baseline setup for Moto3 bikes:

  • Front Swingarm:
      • Front pre-load – 3
      • Oil Quantity – 2
      • Front Spring Hardness – 3
      • Front Swingarm compression – 3
      • Front Swingarm extension – 4
  • Rear Single Shock Absorber:
      • Rear Pre-load – 4
      • Swingarm connector – 3
      • Rear spring hardness – 4
      • Single shock absorber compression – 3
      • Single shock absorber extension – 4
  • Vehicle Geometry:
      • Steering head inclination – 3
      • Trail – 4
      • Steering plate position – 2
      • Rear swingarm length – 4
  • Transmission:
      • Gears (1-6) – 5-5-5-5-4-3
      • Final ratio – 5
      • Slipper clutch – 7
  • ECU
      • Traction control – 1
      • Engine braking – 5
      • Power mapping – 3

Again, you might need to play around with some of the parameters to get something you like. Different players use differing ECU values for example. I always use maximum engine braking for example (5), which most people don’t.

But again this should be a decent baseline to get you started with Moto3 bikes.

Oliver

I've been an avid F1 gamer for well over 10 years and put my experience and knowledge to use on this blog to help fellow racers.

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