Template/Baseline Bike Setups For MotoGP 23 (MotoGP/Moto2/Moto3 Classes Covered)

The MotoGP 23 game has very different handling characteristics to it’s predecessor MotoGP 22 for sure. Overall, once you get used to it, it’s arguably a bit easier. But the getting used to it can take some time, and having a nice, stable, easy to control bike setup will really help with this.

One common complaint on the ’23 game is a lot of understeer on corner exit, especially for the very powerful MotoGP class bikes. And I’ve found nice, generic baseline setup that can help reduce this and make the game a lot more fun to play and get used to.

In this guide, I’ll give some simple starter/template bike setups for the 3 major classes (MotoGP, Moto2, Moto3), that can be a nice starting point to firstly get used to the handling on MotoGP 23, and then modify and refine to your own personal preference for even better lap times.

Update – I’ve also put links to custom setups for all tracks on MotoGP 23 further below.

Let’s get started!

Template MotoGP Class Setup #1 (Softer Settings)

Just using the default setup the Moto23 game gives you for the most powerful MotoGP class bikes, it’s not particularly fun to ride. You’ll often find the bike running wide coming out of corners on the accelerator, pushing you off track and slowing you down as you need to wait and wait for the bike to straighten up on the exit so you can properly apply the power.

Through the Guided Setup feature on the game, there are some setup changes you can make to reduce this annoying trait of the bikes on this year’s game.

Here’s a baseline/starter setup I created for MotoGP class bikes on MotoGP 23:

  • Suspension (Front Fork):
      • Front pre-load – 2
      • Oil Quantity – 3
      • Front Spring Hardness – 4
      • Front Swingarm compression – 3
      • Front Swingarm extension – 3
  • Rear Single Shock Absorber:
      • Rear Pre-load – 4
      • Swingarm connector – 3
      • Rear spring hardness – 2
      • Single shock absorber compression – 3
      • Single shock absorber extension – 3
  • Vehicle Geometry:
      • Steering head inclination – 4
      • Trail – 4
      • Steering plate position – 3
      • Rear swingarm length – 5
  • Transmission:
      • Gears (1-6) – 5-5-4-4-4-3
      • Final ratio – 3
      • Slipper clutch – 3
  • Brakes:
      • Front disc – 340 High mass or 355 mm
      • Rear disc – 220mm
  • ECU
      • Traction control – 5
      • Engine braking – 4
      • Anti-wheelie – 5
      • Power mapping – 2

Again, this can be tweaked to your own preference, but this should give you less of than annoying understeer and lack of grip on corner exit for the powerful MotoGP bikes versus a default game setup.

You can also go even further with the Guided Setup and ask to reduce the understeer even more, but I find if you go any further, it may negatively affect other aspects of the bike handling.

Template MotoGP Class Setup #2 (Stiffer Settings)

Here’s another generic starter setup with different settings parameters that’s also good to use to begin with depending on the track:

  • Suspension (Front Fork):
      • Front pre-load – 7
      • Oil Quantity – 1
      • Front Spring Hardness – 6
      • Front Swingarm compression – 1
      • Front Swingarm extension – 6
  • Rear Single Shock Absorber:
      • Rear Pre-load – 6
      • Swingarm connector – 2
      • Rear spring hardness – 4
      • Single shock absorber compression – 5
      • Single shock absorber extension – 5
  • Vehicle Geometry:
      • Steering head inclination – 3
      • Trail – 4
      • Steering plate position – 3
      • Rear swingarm length – 5
  • Transmission:
      • Gears (1-6) – 5-5-4-4-4-3
      • Final ratio – 4
      • Slipper clutch – 7
  • Brakes:
      • Front disc – 340 High mass or 355 mm
      • Rear disc – 220mm
  • ECU
      • Traction control – 5
      • Engine braking – 4
      • Anti-wheelie – 5
      • Power mapping – 2

This setup has slightly harder/stiffer values for some of the setup parameters, but can also works very well on certain tracks if the first setup posted doesn’t suit you so much.

MotoGP Class Setups For Each Track

For more specialized custom setups for each track for MotoGP class, I’ll be adding them as gain more experience on the game and find out what works best, so you can test out different setups against this baseline.

And then I’ll add the bonus track setups as and when I get time:

Template Bike Setup For Moto2 Class Bikes

The Moto2 class bikes are slightly less powerful and a bit easier to control than the MotoGP class bikes, but they’re no walk in the park either and having a stable setup can help learning these bikes as well.

Firstly, you can try transferring the GP class setup above over as far as it will, but some of the parameters are different so it won’t work perfectly.

Also, see this template bike setup specifically tailored for Moto2 class bikes:

  • Front swingarm:
      • Front pre-load – 3
      • Oil Quantity – 2
      • Front Spring Hardness – 3
      • Front Swingarm compression – 4
      • Front Swingarm extension – 3
  • Rear Single Shock Absorber:
      • Rear Pre-load – 4
      • Swingarm connector – 3
      • Rear spring hardness – 2
      • Single shock absorber compression – 3
      • Single shock absorber extension – 4
  • Vehicle Geometry:
      • Steering head inclination – 2
      • Trail – 3
      • Steering plate position – 2
      • Rear swingarm length – 3
  • Transmission:
      • Final ratio – 4
      • Slipper clutch – 5
  • Brakes:
      • Front disc – 316 mm
      • Rear disc – 218 mm
  • ECU
      • Traction control – 4
      • Engine braking – 4
      • Anti-wheelie – 5
      • Power mapping – 3

Again, this should give you a decent baseline versus the default game setup, but you may want to tweak to your own preference.

Template Bike Setup For Moto3 Class Bikes

The Moto3 class bikes are a significant step down in terms of acceleration and braking capability, but they still need some practice to get used to and you also need to carry quite a lot of speed through corners to get good lap times out of them.

Here’s a baseline setup for Moto3 bikes:

  • Front Swingarm:
      • Front pre-load – 4
      • Oil Quantity – 1
      • Front Spring Hardness – 2
      • Front Swingarm compression – 2
      • Front Swingarm extension – 4
  • Rear Single Shock Absorber:
      • Rear Pre-load – 4
      • Swingarm connector – 2
      • Rear spring hardness – 4
      • Single shock absorber compression – 2
      • Single shock absorber extension – 3
  • Vehicle Geometry:
      • Steering head inclination – 2
      • Trail – 3
      • Steering plate position – 2
      • Rear swingarm length – 1
  • Transmission:
      • Gears (1-6) – 5-4-4-4-4-3
      • Final ratio – 3
      • Slipper clutch – 4
  • Brakes:
      • Front disc – 217 mm
      • Rear disc – 190 mm
  • ECU
      • Traction control – 1
      • Engine braking – 3
      • Power mapping – 3

Test this against the game default to see if it’s faster or easier to control, and tweak to your preference. With these MotoGP games, I’m finding that setups that are easier to control are taking precedence for me at least, versus ones that deliver more single lap pace.

Oliver

I've been an avid F1 gamer for well over 10 years and put my experience and knowledge to use on this blog to help fellow racers.

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